Experience

From early product formation to platform-scale execution.

From a 20+ person startup to a $100M+ revenue organization preparing for IPO, my work has centered on navigating pivotal business moments, shaping early product decisions, and building execution systems that scale without creating long-term dependency.

View my resume for a comprehensive overview.

2014 – Present

Product & Experience Executive

Buzzvil · Seoul, South Korea

IPO & Platform Readiness (2022–Present)

Led the organization's preparation for public listing by institutionalizing execution standards that maintain experience quality at scale.
Reduced dependency on individual contributors by clarifying ownership, decision frameworks, and shared interaction primitives across teams.
Improved UI delivery efficiency by aligning design intent more closely with engineering constraints and code-level abstractions.
Shaped and launched new monetization experiences based on multi-mission rewarded interactions, supporting long-term engagement and retention.
Strengthened senior design leadership and succession to ensure continuity, autonomy, and organizational resilience.

Product Pivot & Monetization Strategy (2019–2022)

Led a critical company-wide pivot following a major platform policy change, transitioning the business from consumer-facing products to a diversified Offerwall and SDK-based monetization model.
Owned product strategy end-to-end, from discovery through delivery, during a period of high execution pressure and strategic uncertainty.
Designed and shipped server-driven UI capabilities that reduced engineering overhead and significantly accelerated partner integrations.
Maintained experience quality as a competitive advantage while scaling delivery across multiple mission teams.
Scaled and led distributed design teams during a fully remote operating period, with a focus on accountability and clarity over process.

Early Scaling & Foundation Building (2014–2018)

Built the design function from the ground up as one of the company's earliest members.
Redesigned the flagship consumer product and leveraged its success to create the first lockscreen SDK, enabling Buzzvil's entry into the B2B ecosystem.
Established shared interaction standards, hiring principles, and execution practices that supported rapid growth without fragmentation.
Identified and removed operational bottlenecks in creative production by designing automated review and validation workflows, allowing the team to shift focus from asset production to product innovation.
Expanded design capabilities internationally, including hiring and supporting teams in Taiwan while maintaining system-level consistency across markets.

Related content

2011 – 2014

UX Design Lead

CMS Group (3S Informatique) · Paris, France

Embedded within a research lab at Arts et Métiers ParisTech, translating academic research into a commercial SaaS EdTech platform.
Built a systemic UI foundation tightly aligned with production code to ensure consistency, speed, and maintainability across a complex learning management system.
Co-authored and presented research at IASDR Tokyo on co-design and scenario validation methods, bridging academic frameworks with applied product development.
2005 – 2010

Early Career & Education

Master's in Hypermedia Design (Interaction Design) — L'École de design Nantes Atlantique
Research Master's in Virtual Reality & Innovation — Arts et Métiers ParisTech
Founded an independent design practice while studying, delivering brand identities and web products for early-stage startups and learning client, technical, and delivery constraints firsthand.