February 25, 2026 Designing Above the Interface As the cost of making drops to zero, the value of design shifts from execution to discernment. This article explores why the designer's primary role is no longer to build, but to define the intent and judgment behind what the machine produces.
January 29, 2026 Design Routines at Buzzvil How lightweight rituals keep a distributed design team aligned
January 28, 2026 From Paper to Code Rethinking 0-to-1 in product design. What if Figma were no longer where design starts and ends? This article explores a paper-to-code flow to reduce the gap between problem framing and solution.
December 24, 2025 I Don't Like Ads How treating ads as interaction systems rather than endpoints led to fundamentally different engagement patterns and outcomes at Buzzvil.
November 27, 2025 The 2026 Buzzvil Design Stack, Preparing for the AI Shift As Buzzvil prepares for the AI shift, tool choices are no longer just operational—they are strategic. This article outlines our 2026 design stack and why a unified, code-connected system is the prerequisite for AI-assisted product creation.
October 28, 2025 Life in Sprint Mode: Raising Two Kids While Working at a Hyper-Dynamic Korean Startup Raising two kids while working at a hyper-dynamic startup is not about balance but rhythm. This piece explores how autonomy, trust, and the right culture create space for both work and life to grow.
February 28, 2020 High output management: identifying and measuring your design outputs Design-oriented takeaways from Andrew Grove's High Output Management. How to see design as a process with measurable outputs and apply the production-chain lens to your team's work.
February 6, 2020 Tools to build a design system in 2020 A healthy yearly routine: gauging your toolbox against what's new in the design tool industry. How our team of six evaluated and adjusted our stack with a focus on design systems and code integration in 2020.
January 9, 2020 Design Tempo: the art of managing creative pace Designers, like musicians, need to play in tune. A short essay on creative team pace management—how to set a shared tempo and support both creativity and productivity.
January 6, 2020 Design criticism Subjective feedback is rarely useful; your role is to turn it into something objective. How to avoid friction when receiving design feedback and keep the end user at the center of the discussion.
December 9, 2019 Study*(Designers+Engineers)= ❤️ pt.2 The second act of our designer–engineer study: building Billy, an internal book library. What we learned from involving everyone from exploration to delivery and incubating the whole development process together.
December 7, 2019 Study*(Designers+Engineers)= ❤️ pt.1 A cross-functional study between designers and engineers to work better together. Part one: how we identified shared conventions and built Phantom Box, a CI pipeline from Figma to Android.
May 16, 2019 Design system at Buzzvil Design system versus startup: is it worth it? Takeaways from building a design system at Buzzvil to cover diverse, growing product needs with a modest team.
April 12, 2019 Design peer reviews to support our team growth As the team grew, we introduced a peer design review strategy across the whole team. Why we did it, how it works, and how it secures our shared design system and quality.
January 15, 2019 Buzzvil Design Team toolbox in 2019 When we decided to drastically change our design toolbox, we leaned on insights from other teams. Our 2019 stack: why we said goodbye to Sketch and went all-in on Figma.