All workEsc

Making the lockscreenwork at scale.

I joined Buzzvil in 2014 and redesigned Honeyscreen, an app that lets people earn points from campaigns on their phone’s lockscreen. As it gained traction, we turned the experience into a software development kit (SDK) that other companies could add to their apps. It began my 12+ years of scaling products and navigating pivots at Buzzvil, which now generates around ₩100 billion in annual revenue.

09:41 Monday, June 24
Fictional FORME skincare bottles on warm stone beside water.
FORME

A quieter kind of care.

Meet your everyday essentials.

ExploreSwipe left
Unlock Swipe right

Reimagined lockscreens with fictional campaigns.

One app became aplatform for other apps.

Buzzvil’s own app became a platform that other companies could integrate. Advertisers fund campaigns, publisher apps earn revenue, and people earn points.

November 2014Korean users
2.5MHoneyscreen era. Activity period unspecified.
August 2018Publishing partners
50+Apps carrying the lockscreen platform.
August 2018Monthly ad impressions
5.4BAcross Buzzvil’s lockscreen network.

Company-reported figures. Business growth reflects work across teams. Company history2018 company release

Zoom in · The production bottleneck

Templates freed our teamfrom adapting every campaign.

The product could reach more apps, but preparing campaign artwork still depended on two marketing designers adapting every campaign by hand. I introduced templates and guidelines that let advertisers prepare their own lockscreen creatives, so growth no longer meant repeating the same production work.

Every campaign needed our team

Two marketing
designers

Adapt. Export. Repeat.

Give advertisers a usable system
CREATIVE SPECIFICATIONOne campaign.
A repeatable format.
Square crop of the fictional FORME campaign
Square
Landscape crop of the same fictional FORME campaign
Landscape
Brand
FORME
Headline
A quieter kind of care.
Description
Meet your everyday essentials.

Supply the image and message.
The layout handles the hierarchy.

Design capacity
BrandProduct
We designed the rules; advertisers prepared the campaign artwork. Reconstructed guide with fictional content.

We eventually stopped
adapting campaign artwork ourselves.

The marketing design resources moved into brand and product design. This was more than a quicker production process: it changed what the team could spend its time on.

The same problem, at network scale

Ad networks turned thoserules into automation.

Ads arriving automatically from advertising networks could not each pass through a designer. We built reusable layouts around the image, headline and description in each native ad: the same design logic, now assembled automatically.

Let the brand change.
Keep the experience clear.

Image
A defined area for different creative formats.
Message
A readable hierarchy for copy and sponsorship.
Interaction
Exploring the campaign stays distinct from unlocking.
09:41 Monday, June 24
Fictional FORME skincare bottles on warm stone beside water.
FORME

A quieter kind of care.

Meet your everyday essentials.

ExploreSwipe left
Unlock Swipe right
09:41 Monday, June 24
Fictional FIELDWORK outerwear campaign against a concrete building.
FIELDWORK

Made for the everyday outside.

Explore the new city layers.

ExploreSwipe left
Unlock Swipe right
Different brands, one adaptable layout. Fictional campaigns.

Nearly eight years later,
the templates still run.

The team built several treatments and refined them over time. The lasting work was an adaptable system, not one campaign or one finished screen.

Back to the business · A distribution crisis

Two months to pivot.Without losing our customers.

In late 2017, Google’s policy disrupted our embedded lockscreen model. We had two months to change distribution. I mapped the installation and opt-in routes and coordinated the migration design so publishers could keep their lockscreen service running.

LOCKSCREEN / DISTRIBUTION PIVOTPresentation reconstruction

The interaction stayed. The way in had to change.

BEFORE / ONE APP
Publisher app
Lockscreen

The lockscreen lived inside the partner relationship.

2months

to change distribution

BRIDGE / TWO APPS
Publisher
app
Lockscreen
app

Another app to install and opt into. More friction, but a way to keep the service available.

Explain the changeInstall the companionOpt inReturn to the lockscreen
Reconstructed distribution model · The two-month window comes from Max’s account.
The move to a separate lockscreen app, illustrated.

An imperfect bridge.
An essential one.

A separate app added friction. It was not the experience we wanted long term, but it helped us keep our customers while we prepared the Offerwall. Most later made that transition with us.

The next reward experiencemoved inside the app.

The next direction was already taking shape: bring rewards inside the publisher’s app. We introduced in-app rewards in April 2018. My work shifted toward the Offerwall, a page of offers where people earn rewards, and responsibility for the products used by our partner apps.

2017
Companion apps
April 2018
In-app rewards

The question carried forward: how could one system serve different publishers without rebuilding it for each one?

Continue with Offerwall: rewards inside the app

What I learned.

Design what repeats.

The valuable output was not another finished creative. It was a set of rules that advertisers could use without returning to our team. Later, the ad system could use those same rules.

Consistency needs room for variation.

Images, copy, brands and point systems changed. A shared hierarchy and a predictable way to unlock gave those differences a common foundation.

Distribution is part of the experience.

The policy change made installation and opt-in as important as the lockscreen itself. Keeping an interface alive meant designing the journey that reached it.

Image detail

Loading full-size image…